YOUR ROLE! (Rule 3.13)
“Before the match starts, the captains toss on the field of play. The captain for the first named team (on the program for example Maties vs Tuks) tosses a coin and the other captain calls.”
“The winner of the toss decides whether to have the first centre pass or to choose a goal end. If the winner of the toss decides to choose the first centre pass, the opposing captain must choose a goal end and vice versa.
(I remember so well when I was in a provincial team in school our coach always wants us to choose goal end. She said if we then intercept the ball, and we keep our next two centre passes we will be 3-0 up at the start of the match!)
The captains then notify the official bench and umpires of the result of the toss.”
Use the following more often to help your team improve their game: “During an interval, clarification of any Rule may be sought from the umpires by the captain and/or any other player. The umpires must provide such clarification in a way that is clearly understood.”
The on-court captain must wear identification as specified by the event organiser (for example an arm band or patch on their playing uniform).
During a match umpires may request the captain to speak to any on-court player/s whose behaviour is causing concern. In the event that the captain is not on the court, an on-court captain will be advised to the umpires.